The Market

There are an estimated more than 2.5 Billion users on social
media, and more than 5 Billions Sports & Entertainment Fans.

With a platform giving fans a richer,
more personalized engagement with their Idols

IQONIQ projects a user base that will grow to more than 500 millions fans by 2025.
Each
enjoying a richer, more personalized engagement
with their Idol.

Market Potential

Social Media Idols market reach:


> 2.5 Billion statista.com

Fans

> 2.5 Billion statista.com

Sports & Entertainment Idols on social media:


> 50 Thousand

Social

> 50 Thousand

IQONIQ's initial Idols online reach:


> 500 million Fans

Fans

> 500 million Fans

* SOURCE WE ARE SOCIAL

Untapped Monetization

Global sports sponsorships

Global sports sponsorships

> $200
Billion

# of global Sports & Entertainment fans

# of global Sports & Entertainment fans

> 5
Billion

% of Monetized
fans

Monetized fans

< 1%

Revenue Streams

The company's income is generated through multiple revenue streams

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Sponsored Splash Screen

Sponsored splash screen will be shown every time the user is opening the IQONIQ app.

Sponsored splash screen will be shown every time the user is opening the IQONIQ app.

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Sponsored Logo

Sponsor logo will also be visible because the top header remains fixed.

Sponsor logo will also be visible because the top header remains fixed.

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Sponsored Logo +

Sponsor logo is visible on every 5th post on the feed.

Sponsor logo is visible on every 5th post on the feed.

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Advertisement

Google Adwords advertisement platform via DQ&A sales agency pay per view principle based CPM rate

Google Adwords advertisement platform via DQ&A sales agency pay per view principle based CPM rate

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Stories Advertisement

The advertisement will be shown after every third Idols story. Where it will be visible up to 10 seconds.

The advertisement will be shown after every third Idols story. Where it will be visible up to 10 seconds.

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Product Endorsement

Idols post a photo or video (product placement) via IQONIQ app with hashtags of the brand.

Idols post a photo or video (product placement) via IQONIQ app with hashtags of the brand.

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Membership

An opportunity to purchase a membership with the club they like and enjoy all the benefits.

An opportunity to purchase a membership with the club they like and enjoy all the benefits.

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Loyalty Platform

Reward loyal fans with discounts, vouchers, cashback and reward items of their choice.

Reward loyal fans with discounts, vouchers, cashback and reward items of their choice.

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Gamification

Sponsorships and advertisement will be shown while the fans are playing the game.

Sponsorships and advertisement will be shown while the fans are playing the game.

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VR/AR Broadcast

Fans can purchase the platinum membership to get access to VR/AR Broadcast

Fans can purchase the platinum membership to get access to VR/AR Broadcast

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Webshop

Fans can purchase merchandise from idols or clubs.

Fans can purchase merchandise from idols or clubs.

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Tickets

The IQONIQ Ticket shop will sell tickets for upcoming events in the sport & entertainment world.

The advertisement on the splash screen will be visible for 3 seconds
  • Geo-marketing

  • High visibility due to frequency

  • Guaranteed views

IQONIQ Revenue Growth

Revenue growth is the increase (or decrease) in a company's sales from one period to the next.

User, Idol and Club Growth

User Growth

User Growth

Idol & Club Growth

IQONIQ Market Potential:
>2.5 Billion Social Media Users
>5 Billion Sports & Entertainment Fans

User & Revenue Comparison

We compare the market of companies that offer similar tools to showcase the potential of the IQONIQ userbase and revenue growth